Pub/Sub-API
Some information for players might want to be constantly queried by the users of our API, for example match information. This information we should supply via an endpoint that can be subscribed to and communicates via a Websocket.
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Some information for players might want to be constantly queried by the users of our API, for example match information. This information we should supply via an endpoint that can be subscribed to and communicates via a Websocket.