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Steam Launch Options

Launch optionDescriptionWorks in non-debug builds
AIDEBUGGINGEnable AI system debuggingyes
AISCRIPTDEBUGGINGEnable AI script system debuggingyes
AISCRIPTPROFILINGEnable AI system profiling
ALLCPAll computer players?
ALLCP1
ALLGRASS
ALLOW_SOFTWARE_RENDERERAllow the use of a software render driver to run the game
ALLOWCPGAIACAPTURE
AUTOGROUPUNITS
AUTOSAVEAuto save time interval (seconds)
CREDIT
CUBEOUTLINE
DEBUG_BANPopulate provider with debug ban data.
DEBUG_SIMPLE_UI_OPTIONSAllow toggling debug simple ui elements.
DEBUGMAINTENANCEDebug maintenance Messages
DEBUGPATHGRAPHICAL
DEBUGSPEEDSEnable 4.0/8.0 speeds.yes
DEVELOPER
DISABLE_ADAPTER_CHECKDisable a check for black-listed graphics adapters (NOT drivers)
DISABLE_COMMAND_VERIFICATION
DISABLE_CONTROLLER_DISCONNECTED_DIALOGTurn off the controller disconnected dialog
DISABLE_GAMEPAD_RUMBLETurn off gamepad rumble regardless of other settings
DISABLE_RL_UPDATEUse original update mode (command timing not driven by relay).
DISABLEMAINTENANCEDisable maintenance Messages
DOLOGSTATUS
DONOTUSELOWLEVELPATHING
DONOTUSEMIDLEVELPATHING
DONOTUSEOLDPATHING
DRAWGROUPF
DRAWGROUPP
DRAWLOGDraw logging file
EDGEOUTLINE
EDITORBoot directly into the scenario editor.yes
ENABLE_ATLAS_LOGGINGEnable check for atlas page issue
ENABLE_ATLAS_PAGE_CHECK
ENABLE_BC7_ASSETSEnable support for BC7 assets
ENABLE_GAMEPADEnable gamepad support in Phoenix
ENABLE_GLOBAL_CONTROL
ENABLE_LOAD_DIAGNOSTIC_TELEMETRYEnable telemetry of sprite loading process.
ENABLE_SMX_ASSETSEnable support for SMX assets
ENABLE_TEARINGEnable advanced tearing support.
EXITAutomatically exit after specified game time
FAKE_BENCHMARK_SCOREOverride your benchmark score
FASTVIEW
FEATURE_LEVELForce a specific feature level (one of 11_0, 10_1, 10_0, 9_3, 9_2, 9_1)
FIXEDDELTASECONDS
FIXEDUPDATE
FIXELEVATION
FOLLOWCP
FORCE_2X_ASSETSForce enable high resolution sprites
FORCE_LAN_WINDOWForce the battle server console to appear
FORCE_LANGUAGEForce default language used when resetting defaults
FORCE_LIVE_SERVERSConnect to the retail servers rather than the test servers.
FORCE_ORIGINAL_MENUForce original main menu
FORCE_SCENARIO_VERSION
FORCE_SIMPLE_MENUForce light main menu
FORCE_SINGLE_UPDATE_PER_RENDERForces only one update per render in multiplayer games
FORCE_TEST_SERVERSConnect to the test servers rather than the retail servers.
FORCEWOLF
GAMStartup save game file
GROUNDOUTLINE
HIDE_CAMPAIGN_PANEL_UI
IGNORE_MP_VERSIONAllow builds with this command arg to match with each other regardless of build version or configuration
IGNORECRCFAILUREIgnore failures due to non-matching expected file crc’s
INTEL_DRIVER_PATCHDisables optimisation for UpdateSlice to prevent memory leak on certain intel drivers
LAUNCH_GAME_VARIANTAOE1 or AOE2. User privilege is still required. e.g. LAUNCH_GAME_VARIANT=AOE1, can be combined with other paramsyes
LIMITLimit population (25 - 200)
LOBBY
LOGACTION
LOGAI
LOGCOMM
LOGCOMMANDS
LOGCONVERT
LOGDEBUGSpecific unit to log debug,
LOGDIR
LOGESNET
LOGEXPLORE
LOGFPSLog Frames per Second
LOGGROUPSpecific group to log debug.
LOGLOCAL
LOGMOVE
LOGMOVECONSTANT
LOGNETCustom path for logging to network.
LOGOBJECTTIME
LOGOUTPUT
LOGPATH
LOGPLAYERPlayer ID to log
LOGSPRITEMEMORYLog loading and unloading of sprites.
LOGSTARTTime to begin logging
LOGSTATS
LOGSYSTEMSThe systems that will be loggedyes
LOGUAI
LOGUPDATECHANGES
LOGUPDATETIME
LOGWAYPOINT
LOGWAYPOINT2
MORE_MAP_SIZESDisplay additional map sizes when setting up a game or scenario.yes
NETWORK_DEBUGDebug network activity
NO_FPS_THROTTLEDisable frame rate throttle.
NO_PATCHINGDisable all recommended workarounds for driver issues
NOAICHEAT
NOAUTOFORMATION
NOCHATCHEATCODES
NOCOMMSPEED
NOFOOTPRINTSDisable snow footprints
NOLOGSTATUSOutput debug lgs for player index to logs
NOMODSDisables all modsyes
NOPATHCAP
NOPATHLIMIT
NORECORDINGDisable recording games.
NOTERRAINSOUND
NOVSYNCDisable Vertical Synchronization
NOWOLF
OLDLOSused for savegame compatibility with old LOS shape
ONEBUTTONForce One Button Mouse
OVERRIDE_MP_VERSIONOverride the app version sent up to MP services.
PERFORMANCE_EVENT_JOURNAL_FILEPATHFile path (relative) to the performance event journal. Ex: \Logs\Logs.csv. <TIMESTAMP> will be replaced with a timestamp at the start of each capture if it’s in the path.
PURGE_MOD_STATUS_FILEPurge the mod status file
QUICKBUILD
RANDOMGAMEStarting random game seed
RANDOMMAPStarting random map seed.
RECORDGAMEForce record game on
REFERENCE_RENDERERUse a reference driver (developer only).
RELOADGAMEDATAReload game data files between games.
REPORT_LIVE_OBJECTSCall ReportLiveObjects() on shutdown (debug build only).
ROLLOVER
RUN_REGRESSION_TESTSRun regression tests on game data from previous versions of the game.
RUNLOG
RUNNING_AUTOTESTIgnore any code that may halt the game since we are running an automation test that may not handle what a human can.
SAFEDRAWLOG
SCRIPTScript to run
SCRIPTREPORTScript report outputfile
SERVER_TIME_OFFSETOffsets server time by the given number of seconds.
SESSIONIDSession ID with which client script should join!
SHOWAIGROUPS
SHOWGROUPIDS
SHOWOBS1
SHOWOBS2
SHOWOBS3
SHOWUNITIDS
SIMULATE_MAINTENANCESimulate server maintenance
SKIP_EG_INSTALL_CHECKSkip the EG install check
SKIP_EG_MEM_CHECKSkip the EG memory check
SKIPINTROSkip the intro moviesyes
SKIPSYNCSAVE
SLOWVIEW
SPEED1Enable 4.0 speed.
SPEED2Enable 8.0 speed.
SQUAREOUTLINE
STEPMODE
SUBSCRIBE_TO_MODSForce subscription to comma-separated mod IDs on login.
SYNCSTOP
TEST_RL_ACCOUNTLog into Relic using the given test account name (instead of PC name).
TESTUISCREENRun game with testscreen
TWOBUTTONForce two button mouse
UIPUse InfluencePlacement
UNCAPPED_SIMULATION_SPEEDTest simulation speed uncapped
UNLOCK_ALL_CIVSIgnore civ rotation feature entirely.
USELOWLEVELPATHING
USEMIDLEVELPATHING
USEOLDPATHING
VERBOSELOGGINGLog at verbose depthyes
WINDOWAlways launch app in windowed mode
WRITE_MAP_INFOWrite out a text file containing map info
WW_ENABLE_BETA_SAVESEnable all saves on loading screen